![]() Ares for one will go with the player's home soldiers next time the player attacks an enemy, other Gods will give food or provide resources around their sanctuary. Sanctuaries also have the aspect of allowing the player to occasionally pray to the Gods for a benefit. A player then builds a sanctuary to a God will have that God roam the city defending it from rival Gods and enemy armies. Gods and Sanctuariesīased upon the scenario and the difficulty Gods will appear on the players map sometimes friendly and sometimes angry, destroying the player's city. In addition, Hero's Halls can also be used to again summon Heroes to do a mission given to the player by the Gods. Once summoned the Hero will destroy the monster and the city is saved. The player in order to get rid of the monster must build a Hero's Hall and summon the Hero, each Hero has different demands before he can be summoned. Any structures or people within the area will be destroyed by said monster. Within each of these episodes, there is the possibility that somewhere on the map a monster will be released. The game is based upon different scenarios, each with two or more different episodes. Poseidon employs several key aspects that will affect the player's city and the outcome of the game. Players trade, raid, and conquer other cities in order to acquire different resources or because once conquered cities pay the player tribute. Common resources exported early in game are excess food goods, although marble, lumber, or bronze are common additions. Players can harvest, mine, or grow resources and sell them to other cities for Drachmas. While players are given Drachmas to start out each scenario, imports and basic expenses cause the need for export. Each higher level of difficulty lessens the Drachmas and increases the chances of God or enemy invasion. Starting with Beginner, Mortal, Hero, Titan, and Olympian. Unlike most games having two to three difficulties both Zeus and Poseidon have five levels. Players create their own economy and trade with other cities, creating alliances and defeating enemies are common goals. As the player advances into the game they require more resources and different buildings to enhance the homes and increase the population. The player starts off by creating a road with homes, then focusing on the basic needs: food, water, and maintenance for buildings. Poseidon and Zeus are both city builder scenario games, the game play is simplistic, but addictive. ![]()
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